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GDC 2017 Lumberyard - Bistro Scene

Environment created in Lumberyard, as a Demo scene for GDC 2017.
I was working as environment artist working on props, set dressing and optimisations.
Both Lumberyard, aswell as NVIDIA used this scene, to show of specific technical features like SAA (Specular Anti-Aliasing), OIT(Order In Transparency), and TAA (Temporal Anti-aliasing) in real-time during the GDC conference 2017