Highly creative video games professional with more than 10 years experience in AAA production. 3 in a Senior / Lead role.
I’m currently working as a Technical Artist at Rebellion. Focusing on supporting the Environment Art team in Pipeline Creation , Scripting and Shader Creation.
I'm very passionate about the efficient creation of assets , having worked in a lead position previously at elite 3d overseeing multiple projects.
I can communicate effectively with internal and external teams on a broad range of topics: creative, technical. I'm familiar with a large range of project management tools such as Jira , Shotgun etc.
Arts and Design professional with a Computer Games Art (BA) focused in Computer Games from Teeside University.
Experienced with a very wide range of development packages and proprietary engines.
Skills: Autodesk 3DS Max, Autodesk Maya, Blender, Zbrush, Moi, Photoshop, Unreal Engine , Cryengine , Lumberyard, Frostbite, Jira, Shotgun, Confluence, Painter, Designer, Python
OTG(Unreleased)
Saints Row
Forza Horizon 5
Star Wars: Tales from the Galaxy's Edge
Call of Duty: Modern Warfare 2 Remastered
Need for Speed: Heat
Blood And Truth
Ralph Breaks VR
Call of Duty Black Ops 4
Overkill's The Walking Dead
Arcadia - Demo Scene GDC 2018
Bistro - Demo Scene GDC 2017
Lego Star Wars : The Force Awakens
Lego Dimensions
Lego Jurassic World
Experienced in prop and environment art production , project management and ensuring technical and artistic requirements are met for projects.